Download Audio-rate control of FFT based processing using few parameters
Though the use of the Fast Fourier Transform (FFT) for signal processing in music applications has been widespread, applications in real-time systems for dynamic spectral transformation has been quite limited. The limitations have been largely due to amount of computation required for the operations. With faster machines, and with suitable implementations for frequency-domain processing, real-time dynamic control of high-quality spectral processing can be accomplished with great efficiency and simple approach. This paper will focus on dynamic real-time control of frequencydomain-based signal processing, and will describe the author's latest work (hi-resolution filtering and spatialization implementations) in this area. General background on the implementation and the development environment (Max Signal Processing, MSP) will also be provided.
Download A Spatial Interface for Audio and Music Production
In an effort to find a better suited interface for musical performance, a novel approach has been discovered and developed. At the heart of this approach is the concept of physical interaction with sound in space, where sound processing occurs at various 3D locations and sending sound signals from one area to another is based on physical models of sound propagation. The control is based on a gestural vocabulary that is familiar to users, involving natural spatial interaction such as translating, rotating, and pointing in 3-D. This research presents a framework to deal with realtime control of 3-D audio, and describes how to construct audio scenes to accomplish various musical tasks. The generality and effectiveness of this approach has enabled us to re-implement several conventional applications, with the benefit of a substantially more powerful interface, and has further led to the conceptualization of several novel applications.